Project Details
•Title: Skull City
•Genre: 3D Action RPG
•Context: Environment Art Class by Tim Richter
•School: Darmstadt University of Applied Sciences
•Year: 2024
•Task: Worldbuilding & Environment Blockout
•Tools: Adobe Photoshop, Unreal Engine 5
About the Project
Born and raised in a tribal village built in an enormous ancient skeleton, HERA, the teenage daughter of the deceased tribal leader, faces tribal uprising when suddenly the village's lake beneath the hanging houses dries up overnight.
Chosen to be the new and first femal tribal leader, HERA is forced to lead her people through the dangers of the scorching desert to find water and a new place to live so her people will survive.
Chosen to be the new and first femal tribal leader, HERA is forced to lead her people through the dangers of the scorching desert to find water and a new place to live so her people will survive.
Concept Development
Note: Imagery has been placed for reference to visualize the game concept, and has not been created by myself.










Blockout



























