Village of the Okari Clan

"Silvatya"   |   Environment Design   |   3D Action RPG   |   Stuttgart Media University   |   2021

Village of the Okari Clan

"Silvatya"   |   Environment Design   |   3D Action RPG   |   Stuttgart Media University   |   2021

Okari Village  |  Ingame  |  World Building, Environment and Character Design, Texturing, Set Dressing, Lighting, Rain FX  |  Photoshop and Unreal Engine 4

This page is under construction. For more information about the project and to download the game,
please visit my former school's project page.
Project Details
•Title: SILVATYA - Seele der Wildnis
•Genre: 3D Action RPG
•Context: Student Game Project
•School: Stuttgart Media University
•Year: 2019 - 2021
•Task: Environment Design
•Tools: Unreal Engine 4
About the Project
"Silvatya - Seele der Wildnis" is a 3D Action RPG which we produced from 2019 until 2021at Stuttgart Media University in Germany.
This game is about Soraya, a strong and stubborn girl born in the deepest ancient forest. She is part of the Okari forest clan and lives in a village on a cliff near a huge waterfall. The Okari are very close to nature and very harsh and strong due to the wild nature surrounding them. 
The village is the starting level of the game after an introduction of Sorayas childhood in the game's intro. For this level, I did the whole environment design from setting the assets, the lights and rain. I also designed Soraya, the player character, which then was modeled by Jennifer Grasberger. All houses and trees were modeled by Nicolas Parga Cacheiro.
Above you can find a screencapture from Soraya walking through the village ingame. Below you can find some screenshots.
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